Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Jan 28, 2010, 10:28 PM // 22:28   #1
Lion's Arch Merchant
 
Join Date: May 2007
Advertisement

Disable Ads
Default Cleaning Up The Game

Sometimes, it is the little things. The little things that make it all worth it, or the little things that drive you up the wall. This thread is about the latter.

Anet does plenty of bug fixes, and they are appreciated. But sometimes the annoyances we encounter aren't bugs, are legitimate code, but serve no practical purpose or use, and still manage to grate on our nerves.

This is a compilation of little suggestions to fix these things.

Prophecies
-For bosses with random spawns, every single possible boss should spawn somewhere on the map. This is especially vital in missions; you have to fight through half of Abaddon's Mouth, for example, just to see if the dryder boss you were looking for has spawned. If he has not, rinse and repeat, sometimes several times over. Instead, spawns should be adjusted so that all the bosses are somewhere on the map; their exact position can still be randomized, but you should be able to find them without zoning again and again.

-Add an NPC to Hell's Precipice outpost who will infuse your armor, perhaps at cost. At this point, you have beaten all the mursaat into a bloody pulp, so it doesn't unbalance anything. All it will do is allow people to avoid repeating Iron Mines again and again and again whenever they get new armor.


Factions

-Upon completion of the campaign, get rid of the service NPCs refusals based on faction. They disrupt gameplay, forcing you to zone to the other end to merch, completely removing your henchie or ditch your group in the process. They serve no practical use other than annoyance once the campaign is over; having beaten Shiro, you have saved the damn nation, you shouldn't be snubbed by some random merchant.

-Open all doors upon campaign completion. I should be able to walk into Foreign Quarter; I gained the Key To The City from the emperor, it should open doors. Exception can be made, of course, if you have others in your party who haven't completed the campaign, but alone, you should be able to go anywhere once you are done.

-Shorten the "four confirmations to go somewhere" dialogue. Two is just fine.

-During Primary Quests, use GWEN's "rez NPC when no enemies around". You can keep the escort bit in the missions to add difficulty, but leave them out of the fedex questing, which takes long enough as it is without having to repeat because one of your twelve tagalongs tried to play Hug-The-Wardens and died.


Nightfall

-Get rid of the faction grind during And A Hero Shall Lead Them when you get to Kourna. Alternately, add in a bounty during every single mission, so that kills made during this time add to your faction title, exceptions being made for infinite spawns such as Jennur's horde. Grind is bad and it should feel bad.

-Either eliminate the "Required Hero" in each mission, or change it so the requirement only occurs the first time through. If they are in the end cutscene only, scrap them altogether. If they have dialogue within the mission, use GWEN's format of changing dialogue (such as in the Charr missions, the presence of Gwen will change dialogue, but she isn't required). If not the first time, upon completion of the mission, the hero should no longer be necessary. I should never have to kick out a guild member because an AI companion demands a slot; all missions should be doable with eight humans.

-When Whisper agents have dialogue to tell you to return to the Chantry, they should say it AFTER giving a bounty. As it is, you can't get bounties until you drop everything and make the trip, a major annoyance. They should use the way it works in GWEN; give bounty, then remind you to go to an outpost. It works fine for the Norn, etc, they should apply the same dialogue retroactively.

GWEN

-Having Primary Norn, Primary Asura, and Primary Vanguard Quest tabs is currently cluttering up everything. Moving them to Primary quests wouldn't hurt.



You probably have more, feel free to post.

The point of these suggestions isn't to make things easier, it is to remove needless tedium. Things that aren't a challenge, aren't a test, but are merely boring, clunky, or outright aggravating need a wrench taken to them.

They can fix bugs, they can fix exploits, they can clearly fix these.

What say you?
Shriketalon is offline   Reply With Quote
Old Jan 28, 2010, 11:20 PM // 23:20   #2
Academy Page
 
Join Date: Jul 2009
Default

Quote:
Originally Posted by Shriketalon View Post
Prophecies
-For bosses with random spawns, every single possible boss should spawn somewhere on the map. This is especially vital in missions; you have to fight through half of Abaddon's Mouth, for example, just to see if the dryder boss you were looking for has spawned. If he has not, rinse and repeat, sometimes several times over. Instead, spawns should be adjusted so that all the bosses are somewhere on the map; their exact position can still be randomized, but you should be able to find them without zoning again and again.
This is an intended function of the map and gives the map more life. I believe the game would actually be worse off with this change. This also allows there to be more possible bosses packed into a map.

Quote:
Originally Posted by Shriketalon View Post
-Add an NPC to Hell's Precipice outpost who will infuse your armor, perhaps at cost. At this point, you have beaten all the mursaat into a bloody pulp, so it doesn't unbalance anything. All it will do is allow people to avoid repeating Iron Mines again and again and again whenever they get new armor.
This has already been suggested, a new thread was not needed to repeat this suggestion. It's not hard enough to infuse your armor and people don't get new armor often to even take this seriously.


Quote:
Originally Posted by Shriketalon View Post
Factions

-Upon completion of the campaign, get rid of the service NPCs refusals based on faction. They disrupt gameplay, forcing you to zone to the other end to merch, completely removing your henchie or ditch your group in the process. They serve no practical use other than annoyance once the campaign is over; having beaten Shiro, you have saved the damn nation, you shouldn't be snubbed by some random merchant.
Having beaten Shiro, they are even more likely to go back to their hatred of one another. /notsigned.

Quote:
Originally Posted by Shriketalon View Post
What say you?
You're not allowed to make multiple suggestions in one thread.
Rugar is offline   Reply With Quote
Old Jan 28, 2010, 11:28 PM // 23:28   #3
Krytan Explorer
 
Barrage's Avatar
 
Join Date: May 2008
Profession: A/
Default

Unlike the somewhat pretentious poster above, I would welcome these changes with open arms.
Barrage is offline   Reply With Quote
Old Jan 28, 2010, 11:34 PM // 23:34   #4
Frost Gate Guardian
 
Join Date: Dec 2009
Location: IGN: X Ghoul
Guild: Mega M O R P H I N Power Ranger [pR]
Profession: Rt/W
Default

IMHO none of these are any viable reasons for anet to /care
none of them really bothered me either, and for long boring parts in pve (which is almost everything) just play some good music ^^ and zone out. I could write what I want fixed but anet has not cared about the pvp community for a long time.
X Ghoul is offline   Reply With Quote
Old Jan 28, 2010, 11:36 PM // 23:36   #5
Krytan Explorer
 
Hells Fury's Avatar
 
Join Date: Aug 2009
Profession: W/D
Default

/signed
especially for Prophecies part (i loled at bloody pulp) and Factions merchant (damn right we saved them)
Hells Fury is offline   Reply With Quote
Old Jan 28, 2010, 11:52 PM // 23:52   #6
Wilds Pathfinder
 
ACWhammy's Avatar
 
Join Date: Dec 2009
Location: Texas
Guild: Gold Trim Guild [gtg]
Profession: R/
Default

I'm down
/signed
ACWhammy is offline   Reply With Quote
Old Jan 28, 2010, 11:53 PM // 23:53   #7
Jungle Guide
 
Reformed's Avatar
 
Join Date: Aug 2009
Default

I like most of these so I will only focus on the ones that I'm so-so on.

I'm fine with random boss spawns in Proph, random boss spawns in general probably would have kept the green market on life support a while longer. I understand it's annoying when you want a particular elite for skill hunter or a build, we've all been there, but now we have elite skill tomes so this change is not really necessary. The only one worth fixing is Jormungand who spawns next to never even when you know the spots.

The faction NPCs are annoying but it's a major story element in the campaign. It's also not like AB/JQ/FA suddenly stop in their tracks once you beat the game. At any given time you most likely know your allegiance and what you have more of so it's not terribly inconvenient to visit the allied outpost/town or your GH.

I actually like the required hero portion of Nightfall, it adds some challenge to the missions. You don't need to deck out the hero in uber gear but you do need to supply a half way decent build which requires some thought rather than just keeping the same hero team template active the entire time. As for the full human party component...it's one slot. If your guild is active enough to want to send 8 people through a mission in today's GW then there is no reason why you can't run it twice to make everyone happy.
Reformed is offline   Reply With Quote
Old Jan 29, 2010, 12:50 AM // 00:50   #8
Grotto Attendant
 
Join Date: Aug 2007
Location: Canada
Default

/signed for all of these.

Also, more suggestions? The limit of three heroes is pedantic and pointless. Remove it, allow the player to add heroes until they reach the actual party limit. The same with their inability to use PvE skills. Tie them to the player's track, limit at three per hero same as humans, you're good to go.
Zahr Dalsk is offline   Reply With Quote
Old Jan 29, 2010, 02:17 AM // 02:17   #9
Wilds Pathfinder
 
Gennadios's Avatar
 
Join Date: Jun 2009
Profession: N/A
Default

/signed required hero removal in NF
/signed surly Fac merchants refusing to trade /w you fix. <- At the very least allow them to trade with you if you have at least R4 Kurz/Lux

/meh everything else

Last edited by Gennadios; Jan 29, 2010 at 02:49 AM // 02:49..
Gennadios is offline   Reply With Quote
Old Jan 29, 2010, 08:34 AM // 08:34   #10
Ascalonian Squire
 
Join Date: Jan 2010
Guild: N/A
Profession: W/
Default

/not signed to most and this is why.

First off, I have Legendary skill hunter title. That being said, I have capped every elite skill in the game. Prophecies was incredibly easy with todays popular builds. Having to go way out in the middle of an area, or having to re-zone millions of times adds challenge to the already easy title. It took me longer to get 90 Tyrian skills than the 260 Elonian and Canthan skills, it SHOULD be that way.

The infuse armor - players shouldn't be lazy.

Yeah, I get annoyed as well when I have to talk to different factions to barter and trade, but I kill Kurzicks for a living, why would they want to service me, regardless that I killed Shiro? It makes perfect sense to refuse me. Oh, and assuming we don't go for the Protector title, I don't have to help the Kurzicks, just make them surrender.

Foreign Quarter is for Foreigners. It's the same mission, why does it matter if I'm not allowed to get into it?

Well, actually I agree with the rest, but I wouldn't care if it wasn't changed.


Required Heros make perfect sense, it adds challenge to missions, and forces a player, even with heros, to add a team or suffer with henchmen. Most builds require 3 specific hero builds of certain classes. If using the 3 necro HM build, you have to use a different hero like Koss so you must face the added challenges inorder to beat the mission. It adds a lot of challenge to already easy missions.
Dabineh Deathbringer is offline   Reply With Quote
Old Jan 31, 2010, 11:41 PM // 23:41   #11
Lion's Arch Merchant
 
Join Date: May 2007
Default

Quote:
Originally Posted by Rugar View Post
You're not allowed to make multiple suggestions in one thread.
The "single suggestion" is to take wisdom learned over the years and apply it retroactively across the campaign problems areas.


Two more?

Prophecies-> add NPCs involved in bonuses to the Party Menu. Thirsty River's King Kelimar, for example, currently doesn't get added, despite having to be protected to complete the bonus.

Nightfall-> remove the drop rate reduction on hero armor pieces from challenge missions. There's no reason to have to fall once you hit 4, GWEN proved it is perfectly alright to have a stable rate, which produces a nice niche market and allows a player to armor all their heroes.
Shriketalon is offline   Reply With Quote
Old Feb 01, 2010, 12:02 AM // 00:02   #12
Desert Nomad
 
Lanier's Avatar
 
Join Date: Jan 2010
Guild: [Pink]
Profession: P/
Default

It seems to me as though these are such minor annoyances, Anet will never do anything about them. If it already takes like 4-5 months for one skill update, i dont want Anet spending time making these minor fixes. That said, i would welcome some of the changes in the OP so long as they wouldn't conflict with any balances or skill updates.

Quote:
Originally Posted by Zahr Dalsk View Post
Also, more suggestions? The limit of three heroes is pedantic and pointless. Remove it, allow the player to add heroes until they reach the actual party limit. The same with their inability to use PvE skills. Tie them to the player's track, limit at three per hero same as humans, you're good to go.
No. Hechies add at least a little tiny bit more challenge for when you are forced to H/H. Same with Pve skills only being limited to 3 in these situations. I think that if these changes were implemented, not only would this further encourage players to not group up with other players, it would also make the game easier than it already is.
Lanier is offline   Reply With Quote
Old Feb 01, 2010, 12:53 AM // 00:53   #13
Desert Nomad
 
glacialphoenix's Avatar
 
Join Date: Jul 2008
Location: Singapore
Guild: Royal Order of Flying Lemmings [ROFL]
Profession: Mo/
Default

Quote:
Prophecies-> add NPCs involved in bonuses to the Party Menu. Thirsty River's King Kelimar, for example, currently doesn't get added, despite having to be protected to complete the bonus.
1. Didn't they already do that for some of the bonuses? I'm thinking Divinity Coast, here... I'm not sure why they didn't add Kelimar, though.
2. Honestly, I kind of like the challenge. I don't know about you.

Factions: I think it makes perfect sense that they don't want to serve you if you have more points from the opposing faction. I mean, I've been busy slaughtering Luxons, why would the Luxons want to help me?

The ONE thing that really annoys me about Factions will probably never see change:

Dear, dear Canthan bureaucrats - stop making me run to your out-of-the-way outpost, force me to sign forms in triplicate, and quit sending me all the way back without letting me enter the outpost. (If I'm not wrong, the primary quest to Sunjiang District is particularly guilty, as are a couple of Kurzick/Luxon primary quests.)

Last edited by glacialphoenix; Feb 01, 2010 at 12:56 AM // 00:56..
glacialphoenix is offline   Reply With Quote
Old Feb 01, 2010, 01:07 AM // 01:07   #14
Furnace Stoker
 
MagmaRed's Avatar
 
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
Default

Gotta love the forum rules. They were made just to be broken.

5. Post One Idea Per Thread

Do not post "A Few Ideas" threads. If you have more than one idea ---first double check with the search button and the index thread to make sure they're fresh suggestions, and create a separate thread for each one with a relevant title. If you don't feel like creating a separate thread for each suggestion you have, post all of them in the Index of Ideas thread stickied at the top of the forum.
MagmaRed is offline   Reply With Quote
Old Feb 01, 2010, 01:12 AM // 01:12   #15
Wilds Pathfinder
 
Join Date: Aug 2005
Guild: BEN
Profession: R/N
Default

foreign quarter can be had by getting someone with mayhem in the marketplace.. it's pretty easy to find someone as alot of peeps for some reason find it hard to get there.. just coattail them there and your both happy =] I had to do this across all chars while back
Mustache Mayhem is offline   Reply With Quote
Old Feb 01, 2010, 01:18 AM // 01:18   #16
Forge Runner
 
drkn's Avatar
 
Join Date: Jan 2009
Location: Wrocław, Poland
Guild: Midnight Mayhem
Profession: Me/
Default

Quote:
First off, I have Legendary skill hunter title. That being said, I have capped every elite skill in the game. Prophecies was incredibly easy with todays popular builds. Having to go way out in the middle of an area, or having to re-zone millions of times adds challenge to the already easy title. It took me longer to get 90 Tyrian skills than the 260 Elonian and Canthan skills, it SHOULD be that way.
just because you've done it that way?
i have legendary skill hunter as well. and i wouldn't mind changing prophecies spawns if i didn't see any logical reason why i should.
drkn is offline   Reply With Quote
Old Feb 01, 2010, 01:19 AM // 01:19   #17
Grotto Attendant
 
Join Date: Aug 2007
Location: Canada
Default

>Hechies add at least a little tiny bit more challenge for when you are forced to H/H.
Henchmen force you to play with a particular build that's already been determined by ArenaNet. You also have less control over them, meaning there's less skill involved.

>Same with Pve skills only being limited to 3 in these situations.
So let's limit them to three per party. Elsewise, human teams are overpowered, no?

>I think that if these changes were implemented, not only would this further encourage players to not group up with other players
We don't want to group up with other players. You know what encourages players not to group up with other players? Other players.

>it would also make the game easier than it already is.
No, it would just bring H/H parties up closer to human parties.
Zahr Dalsk is offline   Reply With Quote
Old Feb 03, 2010, 02:24 AM // 02:24   #18
Ascalonian Squire
 
Join Date: Dec 2008
Default

Never heard of surprises?
apriti is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 07:27 AM // 07:27.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("